MAP CONTRIBUTION REGISTER TEAM TM Masters on Facebook

TMM TEAM CUP 2016

1. CUP INFO

Schedule for TM Masters’ Team Cup 2016:
6th March 2016 – 8th May 2016

Maps and registration
7th to 21st February 2016: Map contribution open (click button above)
10th to 21st February 2016: Registration possible

Mappack releases and matches
28th February 2016: Mappack #1 release, Group release
6th March 2016: 1st matchday groupstage, Mappack #2 release
13th March 2016: 2nd matchday groupstage, Mappack #3 release
20th March 2016: 3rd matchday groupstage, Mappack #4 release
27th March 2016: 4th matchday of groupstage, Mappack #5 release
3rd April 2016: 5th and last matchday of groupstage, Mappack #6 release
10th April 2016: 1/16 finals, Mappack #7 release
17th April 2016: 1/8 finals, Mappack #8 release
24th April 2016: 1/4 finals, Mappack #9 release
1st May 2016: 1/2 finals, Mappack #10 release
8th May 2016: GRAND FINAL

Lineup changes possible until 6th March 2016, 19:00 CET (one hour before default-match time)

Prizes:

1st: 50.000 planets
2nd: 20.000 planets
3rd: 10.000 planets

Participant Fee: 2000 planets/team
Match Type: Team Mode (Rounds) 7 points limit – 4 vs 4
During the group stage: NO Tennismode. You are supposed to drive ALL maps!
During playoffs: Tennismode! You need 2 points advance to win a map (8-6, 9-7, 10-8…)
Max number of teams: 64

Map & map style:

Platform: TM2 Stadium

* Stadium mode
* Mid size Tech and Speedtech ~35-50sec
* 3 maps every other week
* Maps are new, never played online
* Maps are released 1 week before 1st suggested match time.

2. RULES

2.1 Before start playing this cup. You have to take it seriously, not quitting after half time.
2.2 Contact opposite team well ahead of match, to agree on time and place via OGS match chat-
2.3 If you cant make the default match time suggestion – contact opposite team captain atleast 1 day before match, and agree upon a new time (before next round).
2.4 You may change players in between maps (not during playing a map)
2.5 Teams have to provide their own match servers.
2.6 If a team is 30 minutes late to a match – the other team wins farfait 3-0
2.7 If a team misses 2 rounds in a row, they are out. The opposite teams wins matches by farfait, 3-0
2.8 Respawn is NOT allowed
2.9 Lineup Change – Allowed before first match in group play.
2.10 Lineup Change – Allowed after group play and before first match in playoff (update your lineup post)
2.11 You can NOT add members that have been active in another TMM team, both retired teams and teams that are still in the cup.
2.12 Cuts can absolutly NOT be used. If used the score for the map goes to the other team.
2.13 Questions about rules and cup will be answered by Cup Manager, PM on Facebook.
2.14 Maximum 1 guest players -> no mix teams (if not under same organisation)
2.15 A player can only race for one team
2.16 The maps have to be driven in the order we release them on Facebook and on Website. *NEW*
2.17 Even in the playoffs, you are supposed to drive ALL three maps, even if the score is 2-0 already.

2.18 Who advances to playoffs?
1st, 2nd and 3rd placed teams in each group go to playoffs – as well as the 5 outof 9 best 4th ranked teams in the groupstage. (4th placed teams with most points (maps won) advance to playoffs, if teams are tied won/lost round ratio will be deciding) [won rounds divided with lost ones]

2.19 If two teams in one group have the same amount of points, the winner of the match between those parties is ahead of the other one.

2.20 Who gets which opponent in the playoffs?
Won/lost round ratio of all 32 teams who advance to the playoffs will be calculated. A ranking will be done, the highest ratio will drive vs. the lowest ratio in the first playoff match, however a team which got second in its group can not be ahead of a team who got first in its group, even if the won/lost ratio is better. (added: If a team has 11 mappoints and a ratio of 3.0, it is still behind a team with 12 mappoints and a ratio of 2.9 in the rankings of the 1st, 2nd, 3rd and 4th ranked teams)
Explanation:
> Team ranked first in its group -> 1st to 9th in the playoff ranking
> Team ranked second in its group -> 10th to 18th in the playoff ranking
> Team ranked third in its group -> 19th to 27th in the playoff ranking
> Team ranked fourth in its group -> 28th to 32nd in the playoff ranking

This ranking, #1 to #32 will be used to build the playoff tree

1/16 final: #1 vs #32, #2 vs #31 etc.
1/8 final: #1 vs #16, #2 vs #15 etc.
1/4 final: #1 vs #8, #2 vs #7 etc.
1/2 final: #1 vs 4, #2 vs #3
final: #1 vs #2

With this, the two best teams in the groupstage would not have to drive against each other until the grand final – of course they will only meet if they win all their matches until the final.

Possible scores:
3-0 gives the winner 3 pts and the looser 0 pts
2-1 gives the winner 2 pts and looser 1 pts.

Suggested match times:
Sundays at 20.00 CET (Amsterdam, Berlin, Bern, Rome, Stockholm, Wien…)
Option: teams agree on other time and day. Keep in mind, default match time overrules any other suggestions.